#pragma once
#include "DXUT.h"
 
class CBtrixGame: public Singleton<CBtrixGame>,public ITerminate ,public IInitialize,public IRenderable 
{
	friend class Singleton<CBtrixGame>;
	CBtrixGame(void);
public:
	~CBtrixGame(void);
	virtual HRESULT OnInitialize( void );
	virtual void OnTerminate( void );
	virtual void OnD3D9FrameRender( float fElapsedTime );

};

